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manual

How to set up a match your way. For how the game itself works, read the rules.

Match setup

The setup screen opens when you press START on the title screen. In a multiplayer room, the LOADOUT button opens the same screen; DONE brings you back to the room.

It is five sections: MODE, WEAPONS, ARENA, SQUAD, and CONTROLS. Each heading shows what that section is set to; tap a heading to open it and change the picks, tap it again to fold it away. Weapons start open, the rest closed, so the screen fits a phone.

Mode

What the round is for. SKIRMISH is one life: destroy every enemy mech, or hold the most sectors at the clock. CONTROL is about the towers: every second your team holds one earns a point, the most points at the clock wins, and a destroyed mech respawns a few seconds later under a short spawn shield, at a tower your team holds or at base. If your legs get shot out, SELF DESTRUCT in the pause menu (or hold X) takes the respawn instead of the crawl home, with a longer wait and a base respawn as the price. SIEGE is about the enemy base, taken sector by sector: you can only capture a sector that touches one your team holds, and the enemy pad only opens once you hold a sector next to it; then stand in its ring for 45 seconds with no defender in it and you win. You respawn at the tower your team holds nearest the enemy, or at your base while it is under attack, each fall with a longer wait (8, 16, 24, then 30 seconds), and the open enemy pad resupplies you while nobody defends it. In multiplayer the host picks for the room. The rules page has the details.

Weapons

Pick one weapon per arm. The same weapon on both arms is allowed. There are no unlocks; everything is available from your first match. Two per range:

Base and tower resupply hand every weapon its rounds at the same pace: a belt refills in the time a cannon load does.

Arena

Pick the battlefield, or leave it on RANDOM:

Under the arenas is TIME: RANDOM (a coin flip per match), DAY or NIGHT. By day the desert has a sun and a haze, the green arenas a cloudy sky that drifts. At night the arena gets a moon and stars, lit windows, and every mech's visor glows in its team colour. NEON is always night. Patrol drones fly over every arena at any hour; they are scenery.

In single player your picks take effect when you press DEPLOY. In multiplayer the host picks for the whole room; on RANDOM a new arena (and a new time) is dealt every round.

Squad

TEAM SIZE sets how many mechs fight on each side: 1v1, 2v2, or 3v3, or RANDOM to have it dealt each round. Bots fill whatever slots people do not. In multiplayer the host picks, and a team with more humans than the pick simply grows both sides to match.

When you have bot squadmates, SQUAD STRATEGY chooses how they play: STAY CLOSE keeps them near you; SPREAD OUT sends each one to hunt its own tower. In multiplayer only the host sets this, and it commands the blue team's bots. The enemy team makes its own plans.

Options

INVERT MOUSE flips vertical aim, for the mouse and for arrow-key aiming alike. SOUND FX and MUSIC are two sliders, 0 to 100: the effects and the arena's music, set separately, so you can play with music and no gun noise or the other way round. MUSIC at 0 turns the music off. All three apply the moment you touch them and are remembered.

Bot squadmates

Single player rounds field one to three mechs a side, your TEAM SIZE pick or a random deal, and bot allies fill your team so the sides are even. In multiplayer, bots top up both teams to matching size when the humans are uneven. Bots are fully autonomous: they capture towers, pick their own fights, and play by the same sight rules as you.

Saved on this device

Your mode, weapon picks, arena, team size, squad strategy, invert mouse, sound and music levels, nickname, and lifetime win/loss record are stored in this browser only. No accounts, nothing leaves the device. Clearing site data resets them.

Multiplayer rooms

From MULTIPLAYER on the title screen: set a nickname, then CREATE a room (REROLL suggests names) or JOIN one. Tell your friends the room name; that is the whole invite. Up to six players. Guests tap READY; the host can swap anyone's TEAM and presses START when everyone is ready. The room stays up between rounds.

If your mech is destroyed mid-round you spectate: your view moves to a living teammate, and firing switches to the next one. You only ever see your own team's view. The round carries on until a whole team is down or the clock runs out.

Playing on a phone or tablet

Touch controls appear on their own during a round: twin sticks, two triggers, AIM and MOVE buttons, and a pause button. Nothing to set up.

Aiming on a trackpad

Laptop trackpads on Linux and macOS stop reporting movement while any key is held down, so your aim freezes while you walk with WASD. That is the operating system's typing protection, not the game, and an external mouse is never affected. Ways around it:

Firing from the keyboard

You can shoot without clicking. Hold Space to fire the left arm, and hold right Ctrl (Windows, Linux) or right Option (Mac) to fire the right arm. Hold a key the way you would hold a mouse button: the weapon fires at its normal rate for as long as it is down, and lets go when you do. The mouse buttons still work, and you can mix them with the keys.

Testing shortcuts

These keys are for playtesting on a keyboard. They work in single player only; in a multiplayer room every one of them is switched off, so nobody can cheat with them. They are also ignored while you are typing in a text box.